$ blendars --launch --physics=rapier
BLEND ARSブレンドアーズ
Bring an idea to life — and play it straight away.
A browser-based 3D arena on PlayCanvas: tune the handling, the vehicles and the modes, then put it all to the test in a fight right away.
With live physics written in Rust. No install — open the link and drive.
Under the hood you can adjust absolutely everything: vehicles, weapons, modes, physics, maps and rules. It is a game that players and developers shape together.
Under the hood
- WebGL2 / WebGPUOut of the box the game runs on WebGL2. WebGPU is one switch away in the Graphics settings, or via ?backend=webgpu.
- PredictionThe wheel answers the key at once: the car drives on a client-side prediction, while the server checks it and rolls back the drift.
- ServerCollisions and physics are computed by the server — cheating does not pay.
- playcanvas 2.23
- rapier
- colyseus
- webgl2/webgpu
- win · linux · android
arena://boot --region=en● live
[engine] playcanvas 2.23.0 · webgl2 … OK
[physics] rapier deterministic · 60 hz … OK
[netcode] colyseus · authoritative sim … OK
[shell] blend-ars build: prod … OK
$ ▊
build: prodwss://arena.blendars.ru20 Hz