$ blendars --launch --physics=rapier

BLEND ARSブレンドアーズ

Bring an idea to life — and play it straight away.

A browser-based 3D arena on PlayCanvas: tune the handling, the vehicles and the modes, then put it all to the test in a fight right away.

With live physics written in Rust. No install — open the link and drive.

Under the hood you can adjust absolutely everything: vehicles, weapons, modes, physics, maps and rules. It is a game that players and developers shape together.

Under the hood

  • WebGL2 / WebGPUOut of the box the game runs on WebGL2. WebGPU is one switch away in the Graphics settings, or via ?backend=webgpu.
  • PredictionThe wheel answers the key at once: the car drives on a client-side prediction, while the server checks it and rolls back the drift.
  • ServerCollisions and physics are computed by the server — cheating does not pay.
  • playcanvas 2.23
  • rapier
  • colyseus
  • webgl2/webgpu
  • win · linux · android
arena://boot --region=en● live

[engine] playcanvas 2.23.0 · webgl2 … OK

[physics] rapier deterministic · 60 hz … OK

[netcode] colyseus · authoritative sim … OK

[shell] blend-ars build: prod … OK

$ ▊

build: prodwss://arena.blendars.ru20 Hz